Pets
A pet is summoned from an item in your inventory and follows you around, and while it’s Active it gives you its talents, such as extra stats, a chance to dodge or a chance of double drops.
Checklist
- The first pet comes from the Cute Balla quest (Flower Beauty, Lan Chow).
- Talents only work while the pet is Active.
- A summoned pet needs food. At 0 energy it loses intimacy.
- Dying with a pet out costs it 10% intimacy.
- Evolving needs 100% intimacy and an Enzyme.
Getting a pet
You can get a pet from two quests and from raid chests.
Balla (quest, level 1)
Flower Beauty in Lan Chow gives the quest Cute Balla. The quest log calls the NPC Mu Rong Hua.
Talk to Flower Beauty and accept Cute Balla.
Find the Balla Egg near Lan Chow and bring it to Flower Beauty.
Collect 1 Big Balla's Plate from Big Ballas, 5 Monster Flower's Mud from Monster Flowers and 5 Big Snail Essence from Big Snails. All three monsters are outside Lan Chow. Each kill has a 20% chance to drop the item.
Take the items to Flower Beauty, then talk to the NPC again until the egg hatches. The Balla goes into your inventory.
The video below shows the whole quest.
Remnant of Rei (quest, level 40)
From level 40, Flower Beauty also gives The Soul of Rei Descendants.
Speak to the Fallen Rei God at the Mo Go Cave Entrance.
Get back the clean silk a Sand Ranger stole and bring it to the Rei God.
Collect 10 Rei Wings from Rei at the Mo Go Cave Entrance, 5 Rainy Bottles from Green Scorpions, 5 Lightning Bottles from Mausoleum Thieves and 1 Summoners' Bell from the Mo Go Spirit in Mo Go Cave Lv.1. Take them to the Rei God.
Take the pet egg you receive to Flower Beauty.
Find the Clear Water in a chest near Hua Chin Pool and bring it to Flower Beauty.
Raid chest pets
Girl in Red, Wo Long, Feng Ling, Flower Fairy, Shadow and Panda drop from the chests of two raids:
Raid | Level | Chance of each pet | Chance of any pet |
|---|---|---|---|
Dragon Vein | 30 | 2.5% | 15% |
Rabidity Inferno | 50 | 5% | 30% |
Summoning and the pet window
Double-click the pet's summon item in your inventory to summon the pet. Double-click it again, or press Seal in the pet window, to seal it.
The pet window appears while a pet is summoned.
The small window shows the Intimacy and Hunger bars. The full window has two tabs:
Status: stage, condition, intimacy and energy.
Pet's Info: inventory tabs and talents.
Its buttons are Seal, Active/Rest and Item, which opens the pet inventory.
Active and Rest
A new pet starts at Rest. Press Active/Rest to switch.
Active | Rest | |
|---|---|---|
Talents | On | Off |
Energy use | Double | Normal |
Intimacy gain | 3 to 5 times Rest | Low |
Active gains more intimacy for each point of energy, so Rest is only useful when you're low on food.
Rules
Only one pet can be summoned at a time.
After you seal a pet, you have to wait 30 seconds to summon again.
Remnant of Rei needs level 40. The other pets need level 1.
You can't start a Training Master training with a pet summoned.
Feeding
A summoned pet uses energy all the time. A sealed pet uses none.
Condition | Standing still | Moving |
|---|---|---|
Active | 120 energy a minute | 240 energy a minute |
Rest | 60 energy a minute | 120 energy a minute |
Maximum energy depends on the pet and its stage, from 1,000 to 3,000 (see Pet list).
To feed the pet, double-click a pet food while the pet is summoned. Energy can't go above the maximum.
Food | Energy | Source |
|---|---|---|
Dried Grass | +100 | Flower Beauty, Lan Chow: $ 100 |
Apple | +300 | Flower Beauty, Lan Chow: $ 300 |
Rice Cake | +600 | Monsters of level 54 to 93 |
Dried Grass and Apples cost the same per point of energy. An Active pet eats $ 7,200 to $ 14,400 of food an hour.
Intimacy
Intimacy is shown in percent in the pet window. A new pet starts at 30% and the maximum is 100%. A pet needs 100% to evolve.
Gaining intimacy
Intimacy goes up every 10 seconds while the pet is summoned and has energy:
Stage | Active | Rest | Active time from 30% to 100% |
|---|---|---|---|
1 | 1.8% an hour | 0.36% an hour | About 39 hours |
2 | 0.72% an hour | 0.18% an hour | About 97 hours |
3 | 0.14% an hour | 0.04% an hour | About 490 hours |
Friendly Earrings raise the gain by 50%.
Losing intimacy
Cause | Intimacy lost |
|---|---|
You die with the pet summoned | 10%, when you revive |
The pet has 0 energy | About 1% a minute |
An evolution fails | 10% |
The pet is traded | 10% |
Dying to another player, in a tournament or in a Training Master training costs no intimacy. A sealed pet loses nothing when you die.
If a loss is larger than the pet's remaining intimacy, the pet dies. Below 10%, one death with the pet summoned is enough.
Evolution
Pets have three stages. Each stage raises the pet's maximum energy and talents, and some pets also get more inventory tabs.
To evolve a pet you need:
100% intimacy.
The pet sealed.
The Enzyme for the next stage. Flower Beauty in Lan Chow sells both.
Enzyme | Stage | Price |
|---|---|---|
2nd Stage Enzyme | 1 to 2 | $ 200,000 |
3rd Stage Enzyme | 2 to 3 | $ 600,000 |
Double-click the Enzyme to open the Pet Evolution window.
Drag the pet's summon item into the slot.
Press Confirm.
Evolution succeeds about 80% of the time.
Success: the pet goes up one stage, its energy is refilled and its intimacy goes back to 30%.
Failure: the Enzyme is used up and the pet loses 10% intimacy.
Stage 3 is the last stage. A stage 3 pet at 100% intimacy uses no energy.
Reviving a pet
A dead pet stays in your inventory but can't be summoned. To revive it, use the Reviving Potion for its stage:
Potion | Source |
|---|---|
1st Stage Reviving Potion | Flower Beauty, Lan Chow: $ 10,000 |
2nd Stage Reviving Potion | Field bosses |
3rd Stage Reviving Potion | Field bosses |
Field bosses drop these potions only to players who dealt at least 10% of the damage.
Double-click the potion to open the Pet Resurrection window.
Drag the dead pet's summon item into the slot.
Press Confirm.
A revived pet has full energy and 5% intimacy. At 5%, the next death with the pet summoned kills it again.
Pet inventory and equipment
Press Item in the pet window to open the pet inventory. It has 3 equipment slots and up to 3 tabs of 20 slots. The number of tabs you can use depends on the pet and its stage.
The pet inventory belongs to your character, not to the pet. Its items stay there when you switch pets, but you can only reach them while a pet is summoned, and only in the tabs that pet has.
Equipment
Item | Effect | Source |
|---|---|---|
Friendly Earrings (7day) | Intimacy gain +50% | Rabidity Inferno chest |
Fulled Earrings (7day) | Energy use −50% | Rabidity Inferno chest |
Piece of Spiritual Necklace | Intimacy lost when you die −50% | Flower Beauty, Lan Chow: $ 7,500,000 |
Every Rabidity Inferno chest has one of the two earrings. They last 7 days from first use.
Trading
Pets can be traded or sold from a stall like other items, with these rules:
The pet must be sealed.
Its intimacy must be at least 30%. Trading it costs 10%.
A raid chest pet can only be traded before its first summon, and loses no intimacy in that trade.
Pets can't be put in the Guild Warehouse.
A new Balla has exactly 30%. After one trade it has to reach 30% again before it can be traded again.
Pet list
Values are for stages 1 / 2 / 3. Talents only work while the pet is Active and has energy.
Pet | Source | Energy | Tabs | Talents |
|---|---|---|---|---|
Balla | Quest, level 1 | 1,000 / 1,500 / 2,000 | 0 / 0 / 1 | 3% / 8% / 15% chance to dodge an attack |
Remnant of Rei | Quest, level 40 | 1,500 / 2,000 / 3,000 | 0 / 1 / 1 | 15% chance to deal 20% / 40% / 70% more damage |
Girl in Red | Raid chest | 2,000 / 2,500 / 3,000 | 1 / 1 / 1 | All stats +5 / +10 / +15. 15% chance to dodge an attack |
Wo Long | Raid chest | 2,000 / 2,500 / 3,000 | 1 / 1 / 1 | All stats +5 / +10 / +15. 3% / 6% / 10% chance of a double drop |
Feng Ling | Raid chest | 2,000 / 2,500 / 3,000 | 1 / 1 / 1 | All stats +5 / +10 / +15. Calms aggressive monsters. 10% chance to deal 15% / 30% / 50% more damage |
Flower Fairy | Raid chest | 2,000 / 2,500 / 3,000 | 1 / 1 / 1 | All stats +5 / +10 / +15. Status Modification. Monsters' critical hits do 15% / 30% / 50% less damage to you |
Shadow | Raid chest | 2,000 / 2,500 / 3,000 | 1 / 1 / 1 | 10% chance to deal 15% / 30% / 50% more damage. Better rare item odds. Berserk lasts 20 / 40 / 60 seconds longer |
Panda | Raid chest | 1,500 / 2,000 / 2,500 | 1 / 2 / 3 | All stats +5 / +10 / +15. 3% / 3% / 6% chance of a double drop. Status Modification |
Talents
All stats: adds to each of your four stats.
Double drop: the item or money a monster drops is dropped twice.
Calms aggressive monsters: monsters that attack on sight, or that join a fight nearby, ignore you. It doesn't work on boss maps.
Status Modification: each of your stats that ends in 5 to 9 is rounded up to the next ten (37 becomes 40).
Better rare item odds: about 1.1, 1.4 and 2 times the normal chance of a rare item.