Death and reviving
When your HP drops to 0, the Resurrection window lets you choose where to come back. Dying usually costs some EXP and money, except in raids, duels and the other places under No penalty.
Checklist
- Reviving at your save point costs less than reviving where you died.
- Money you keep in the bank is never lost when you die.
- Dying in a raid, a duel or the Guild Tournament costs nothing.
- A Soul Protection Scroll protects your EXP and money when you die.
- Once you have 50 or more Bad Fame, every death costs you extra EXP and money.
Choosing where to revive
The Resurrection window gives you two buttons, and the one you pick decides both where you come back and how much you lose:
Button | Where you revive | EXP lost | Money lost |
|---|---|---|---|
Revive here | Where you died | 3% | 6% |
Save point | Where you entered the map | 2% | 4% |
The EXP part is a percentage of the EXP your current level needs, and once you're past level 43 that percentage starts to get a little smaller, as shown under Death penalty. For money, the game only looks at what you're carrying in your inventory, so anything you've stored in the bank stays safe.
Whichever button you press, you come back with 30% of your HP and AP and an empty MP bar. Reviving at the save point also gives you 30 seconds in which monsters and other players can't hurt you, though the protection ends as soon as you move, attack or use a skill.
If you close the game while your character is still dead, you lose the same amount as if you had pressed Save point.
Raids and sieges
The window looks a little different in raids, where the second button is called Entrance and takes you back to the start of the raid, and in Lo Yang Castle during a siege, where you choose between Save point and Revive in town.
Death penalty
How much EXP you lose depends on your level and on the button you press. Up to level 43 it's 3% for Revive here and 2% for Save point, and from level 44 the percentage slowly comes down until it reaches 1.7% and 1.4% at the top levels:
Level | EXP lost, Revive here | EXP lost, Save point |
|---|---|---|
1–5 | None | None |
6–43 | 3% | 2% |
44–53 | 2.8% to 2% | 2% to 1.8% |
54–65 | 1.9% | 1.8% to 1.7% |
66–79 | 1.8% | 1.7% to 1.5% |
80–99 | 1.7% | 1.5% to 1.4% |
Dying doesn't cost you anything until you reach level 5. From then on you lose 6% or 4% of the money you're carrying each time you die, whatever your level, and from level 6 you start losing EXP as well.
If you have a pet summoned when a monster kills you, the pet loses 10% of its intimacy as well, and a pet whose intimacy is already low can die from it.
No penalty
You don't lose any EXP or money when:
you're below level 5
you die inside a raid
you lose a duel, in which case you get back up on the spot with 30% of your HP
you fail a training with the Training Master, which sends you back to where you started with full HP, MP and AP
you die in the Guild Tournament, in Survival, in Lo Yang Castle or in a quest room such as the Nameless Rooms
you're killed by a member of a guild that your guild is fighting in a field war
you're killed by another player on a battle channel while your own PK mode is off
Battle channels
Huang River and Nandai River always have a battle channel, and Mt. Min Sa, Dragon Gate Cave and Shaolin Temple get one for as long as a fort war is going on:
Map | Battle channel |
|---|---|
Huang River | Channel 1 |
Nandai River | Channel 1 |
Mt. Min Sa, Dragon Gate Cave, Shaolin Temple | Channel 1, during a fort war |
Being killed by a monster on a battle channel still costs the usual EXP and money, since the rule is only there for fights between players.
Soul Protection Scroll
A Soul Protection Scroll keeps you from losing EXP and money when you die. To start using one, double-click it in your inventory.
Scroll | Charges | Lasts | Source |
|---|---|---|---|
Soul Protection Scroll (15day) | 50 | 15 days | Mini Protector Chest, Dragon Vein raid (about 25%) |
The scroll only uses up a charge when a death would actually have cost you something, so dying in a raid or anywhere else listed under No penalty leaves your charges as they are. The 15 days are counted in real time and keep running while you're offline, and the scroll ends as soon as you've used all of its charges or the days are up.
You can have one scroll active at a time, and while it's running it also stops your summoned pet from losing intimacy when you die.
The scroll doesn't cover the extra loss that comes with Bad Fame, which is explained in the last section of this guide.
Scroll of Resurrecting
A Scroll of Resurrecting lets you bring another player back to life right where they died, with full HP, MP and AP and without any EXP or money loss.
Select the dead player.
Double-click the scroll in your inventory and confirm.
The other player is asked whether they want to accept. They have 1 minute to answer, and it only works if they haven't already revived using one of the Resurrection window's buttons.
Every Mini Great Minotaur Chest from the Rabidity Inferno raid contains 5 Scrolls of Resurrecting.
Killed by a player
Being killed by another player costs the same EXP and money as being killed by a monster, apart from the cases listed under No penalty. Depending on PK mode and on whether you're in a guild, a few other things can happen before you get to revive.
Looting
If either you or your killer had PK mode on, the killer gets 10 seconds to loot you. The looting window shows 20 hidden slots, and hidden among them are up to six items from your inventory and 3% of the money you're carrying. If you have any Bad Fame yourself, one of the items you're wearing can end up in there as well.
The killer can open up to 3 of the slots and keeps the first item or money they find, although they need at least 50 Bad Fame of their own to take anything. Players with very large amounts of Bad Fame get more out of looting, with extra slots from 100,000 Bad Fame and more than one item from 100,000,000.
Pets and titan items are never put in the slots. If you log out while you're being looted, the killer is still given whatever they were allowed to take.
Guild SOS
If you're in a guild, the game asks whether you'd like to send an SOS to your guild. Pick a member from the list, and if they accept, they're moved straight to your location. This question doesn't come up if your PK mode was on, or if you died in a duel, a war, a siege, the Guild Tournament or Survival.
Wanted notices
If a player in PK mode kills you while your own PK mode is off, you can put a wanted notice on them, with a prize of anywhere from $ 1,000 to $ 1,000,000 paid out of your own money. Other players can then pay $ 500 to join the hunt, and whoever kills your killer first collects the prize.
Once the looting is over and you've answered the SOS and wanted notice questions, the Resurrection window opens as usual.
Bad Fame
You get Bad Fame for killing players who aren't in PK mode. Once you have 50 or more, every death costs you extra EXP and money on top of the normal death penalty, and the amount grows with your Bad Fame:
Bad Fame | Extra EXP lost | Extra money lost |
|---|---|---|
50–1,999 | 1% | 2% |
2,000–4,999 | 2% | 4% |
5,000–19,999 | 3% | 6% |
20,000–49,999 | 10% | 13% |
50,000–199,999 | 17% | 21% |
200,000 or more | 24% to 80% | 29% to 90% |
These percentages are worked out the same way as the normal penalty, and the extra EXP is only taken once you're level 5 or higher.
This extra loss also applies in raids and sieges, even though dying there normally costs nothing. The only places where it's skipped are duels, the Guild Tournament, Survival, Training Master trainings and quest rooms.
Worn items and skills
As soon as you have any Bad Fame, your equipment and skills are at risk too. Each time you die, the game rolls once to see whether some of the items you're wearing are destroyed and once more to see whether one of your skills drops a level, both using the chance in the table below. If someone has put a wanted notice on you, the chance goes up by another 3%. Items can't be destroyed until you reach 50 Bad Fame, so below that only your skills are at risk.
Bad Fame | Chance | Worn items destroyed |
|---|---|---|
1–49 | 3% to 4% | None |
50–3,999 | 4% to 22% | 1 |
4,000–399,999 | 22% to 100% | Up to 2 |
400,000–7,999,999 | 100% | Up to 3 |
8,000,000 or more | 100% | Up to 4 |