Guilds
A guild needs level 15 and the Leadership skill to create. This guide covers guild levels and members, alliances, the guild warehouse, guild points and guild field wars.
Checklist
- Create a guild at level 15 with Leadership.
- Pay gold to raise the guild level.
- Open the Guild window with G.
Creating a guild
You need to be level 15 and have learned Leadership, a training skill that unlocks at level 15. Open the Guild window with G. The town where you create the guild becomes its home town.
Guild levels and members
Guild level | Cost to reach | Members | Unlocks |
|---|---|---|---|
1 | – | 10 | |
2 | 100,000 | 20 | Member nicknames |
3 | 300,000 | 30 | Guild field wars |
4 | 500,000 | 40 | |
5 | 1,000,000 | 50 | Alliances |
The guild master’s Leadership level has to be higher than the guild’s level to raise it. Going from level 4 to 5 also needs the guild master to have finished the level 40 stage quest.
Members under level 40 can join as trainees, in addition to the member limit. Each time trainees level up 10 times, the guild earns 1,000,000 gold.
Alliances
A level 5 guild can form an alliance with up to 7 guilds. Alliances fight together in sieges, and guilds in the same alliance can’t declare war on each other.
Guild warehouse
The guild warehouse has 2 tabs of 30 slots, and it can only be opened in the guild’s home town. Items that can’t be traded can’t be put in it.
Guild points
The guild earns points from guild hunting and the Guild Tournament. Members of Senior rank or higher can spend them on 60-minute buffs for the guild:
Training points +50%
Skill EXP +50%
EXP +50%
Attack +20%
Each buff costs between 7,000 and 8,500 points.
Guild field wars
A guild master can declare war on another guild. Both guilds need to be level 3 or higher with at least 5 members, and the stake has to be at least 100,000 gold. Dying in a guild field war has no death penalty.