Raids

MSO Classic has four raids. Each one is a private run for your party with a single boss and a 60-minute timer, and each character can clear each raid once a week.

Features

Checklist

  • Form a party first, even to go alone.
  • Clear each raid once a week.
  • Open your chest before the timer runs out.

The four raids

Dungeon

Boss

Level

Party

Entrance

Training Arena (Raid)

Azure Dragon

20

1–4

Arena Gate, Lan Chow

Dragon Vein (Raid)

Mini Protector

30

4–7

Dragon Vein Gate, Chang An

Lost Temple (Raid)

Crimson Dragon

40

1–4

Temple Gate, Rwain

Rabidity Inferno (Raid)

Mini Great Minotaur

50

4–7

Inferno Gate, Lan Chow

Everyone in the party must be at least the raid’s level. Each run is a separate, so no other party can come in. The boss and its summons get stronger with each extra party member.

Image coming soon

Entering

You need a party, even if you go alone. A party of one can enter the raid that take 1–4 players.

The party leader talks to the gate. Every member has to be online and in the same town as the gate, and each gets 30 seconds to accept. Nobody is moved until everyone has accepted, and the boss and timer start once the whole party is inside. Anyone who joins the party later can’t enter.

If anyone in the party has already cleared that raid this week, the gate turns the whole party away.

Level sync

If you’re above the raid's level, your stats, gear, HP and MP are scaled down to it for the run, and the Status window shows (Synced) next to your level. Your real level doesn’t change and your rewards aren’t reduced.

During the run

The time left is shown on screen, with a Leave raid button on the top right of the screen.

If you die, you can revive at your current location or at the entrance, with no EXP or gold lost. If you disconnect, you’re put back in when you log in, as long as you’re still in the party and someone is still inside. Leaving the party or the raid sends you back to town, and you can’t go back in.

You can’t switch your Martial Path during a run.

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Rewards

When the boss dies, everyone who hit it and is still inside gets the full reward. It isn’t divided between members.

Raid

EXP

Skill points

Gold

Training Arena

66,960

30,000

500,000

Dragon Vein

486,000

200,000

2,000,000

Lost Temple

8,346,000

100,000

1,000,000

Rabidity Inferno

33,000,000

800,000

4,000,000

The boss EXP gets your Martial Path bonus.

Each member also gets a chest: Azure Dragon Chest, Mini Protector Chest, Crimson Dragon Chest or Mini Great Minotaur Chest. You need to be at least the raid's level to open it. Each chest has a fixed set of items plus one item picked from a list:

  • The Training Arena list includes the Extra Knowledge Scroll (+5 skill slots).

  • The Dragon Vein list includes the Heavy Weight Scroll (an extra inventory tab). This chest also has about a 25% chance of a pet and a 25% chance of a weapon.

  • The Lost Temple list includes the Bank Expansion Scroll and the Character Scroll.

  • The Rabidity Inferno chest gives earrings and a costume head piece, with about a 50% chance of a pet and a 25% chance of a weapon.

The timer keeps running after the boss dies, so open your chest before it runs out.

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Weekly limit

Each character can clear each raid once a week. The week resets on Monday at 00:00 server time. Only members still inside when the boss dies get the clear counted. A failed run, or one you leave early, doesn’t count.